enums.Layer = {
	Main = 1,
	Window = 2,
	Tips = 3,
	Loading = 4,
	Top = 5,
	Locker = 6
};

enums.Locker = {
    Test1 = 1,
    Test2 = 2,
    OverTime = 3,
    ExpanMenu = 4,
    Cannon = 5,
    NoPlayerEnter = 6,
    Place = 0xff
};
enums.OverTime = {
    Test1 = 1,
    Test2 = 2,
    TimeOut = 3,
    Login = 4,
    Place = 0xff
};

enums.Event = {
    AppEnterBackgroundEvent = "APP_ENTER_BACKGROUND_EVENT",
    AppEnterForegroundEvent = "APP_ENTER_FOREGROUND_EVENT",
    APPError = "APPError",
    PurgeCacheData = "PURGE_CACHEd_DATA",
    TestEvet = "TestEvent",--�����¼�
    WndOpen = "WndOpen",--���ڴ���
    WndClose = "WndClose",--���ڹر�
	TipsTouchBegan = "TipsTouchBegan",--������ʼ
    TipsTouchEnded = "TipsTouchEnded",--��������
    ExpandMenu = "ExpandMenu",--չ���˵�
    WithDrawMenu = "WithDrawMenu",--�����˵�
    LoadingAdd = "LoadingAddRes",--������Դ
    WebSocketOpen = "WebSocketOpen",
    WebSocketClose = "WebSocketClose",
    ServerKeepLiveStart = "ServerKeepLiveStart",
    ServerKeepLiveEnd = "ServerKeepLiveEnd",
    ShowRoleBaseInfo = "ShowRoleBaseInfo",
    Place = 0xff
};

enums.Behave = {
    Hint = 1,
    Bulletin = 2,
    TopFighterRefresh = 3,
    RecruitSailor = 4,
    VersionUpdateWnd = 5,
    AppraiseWnd = 6,
    RandomEventWnd = 7,
    FuncOpenWnd = 8
};

enums.Scene = {
    Main = "MainScene",
    Test = "TestScene",
    Place = 0xff
};

enums.Wnd = {
	Mail = "MailWnd",--�ʼ�
	Login = "LoginWnd",--��½
	Test = "TestWnd",
	DownLoad = "DownLoadWnd",--����
    Func = "FuncWnd",--����
    Backpack = "BackpackWnd",--����
    Map = "MapWnd",
    Loading = "LoadingWnd",--������\
    Battle = "BattleWnd",--��Ϸս������
    Chose = "ChoseWnd",--ս��ѡ������
	Place = ""
};

enums.Scheduler = {
    PerSecond = 1,
    Frame = 2,
    Place = 0
};